Sony is arguing in court that consumers do not own the digital games they purchase, a stance that highlights the broader vulnerability of digital assets to platform control. This dispute reflects a long-running issue where traditional property law protections against seizure do not apply to digital goods, allowing operators to revoke access or edit content without user consent. Historical precedents include Amazon’s remote deletion of George Orwell’s “Nineteen Eighty-Four” from Kindle devices in 2009 and subsequent edits to works by authors such as Roald Dahl and Agatha Christie.

While non-fungible tokens (NFTs) were initially promoted as a solution for verifiable digital ownership, experts note significant technical limitations. Primavera De Filippi of CERSA explains that if an NFT points to a file hosted on a company server, the dependency on the central operator persists. Furthermore, public metadata on most blockchains allows anyone to copy the underlying asset, meaning ownership of the token does not guarantee exclusive control over the content. Guy Itzhaki, CEO of Fhenix, argues that true ownership requires both holding the title and controlling access to the data behind it.